DuskWings

Created by FATHOMANIMUS

DuskWings are dragon who currently reside in the Rainforest in Pyrrha. They are dragons who like water and shade. They like to be isolated and only wants to be know by dragons that like the cold better than hot weather. Animus dragons only appeared a few times. Names are usually about times of the day, or some extraordinary color or gem.

Appearance
DuskWings are a variety purple, blue, red, and orange dragons. Dragonets hatched in the night are usually purple and blue, while dragonets hatched during the day are usually orange and red. They are born with 2 wings and no horns, and when they turn 5, they grow 2 more wings and horns. They are most powerful when the night turns to day, and when the day turns to night. Their claws are orange during the night and black during the day, same with their horns. They are known to be observant and shy at first, and then they become bold and courageous. They are weakest when they are in dry climates. Their tails are always yellow.

Powers

 * Being able to shoot dust out of their wrists.
 * Dragons will have 1 of these powers; No need to eat for 3 months, fire resistant scales, underwater breath, and, in lucky cases, animus powers.
 * Underwater Breath, but they are defenseless, using all of their energy to breath underwater.


 * Amazing Building Skills
 * Being able to freeze themself for 1 hour, and it takes 2 days to recharge.
 * Some have Fire breath.

Royalty (Current)

 * Queen Midnight
 * King Noon
 * Prince Sunrise
 * Princess Dawn
 * Sapphire
 * Sapphire's daughter, Dust

Royalty (History)

 * Queen Crimson (Silkwing)
 * King Fathom (SeaWing)
 * Princess Sunset
 * Prince Golden
 * Princess Emerald

Animus Dragons

 * King Fathom
 * Queen Night
 * Prince Sunrise

Other DuskWings (Current)

 * Midday
 * Nighttime
 * Amethist
 * General Diamond

Animus Touch Objects
Some animus touch objects of the DuskWings are the cup of truth, which forces the drinker to tell the truth, the hat of temporary invulnerability, which gives the wearer 5 day of invulnerability, and then the hat becomes powerless to them. There is also the Crown of Betrayal, which makes sure that the right Queen is Crowned, otherwise the crown will kill them by turning them into a fireball.

Society
They usually rely on a council to make decisions. Beyond that, nobody else knows anything about DuskWing society.